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TEACH PROGLECT1                                    Aaron Sloman Oct 1998

OVERVIEW FOR NEW AI STUDENTS LEARNING POP-11


CONTENTS

 -- What is AI?
 -- -- Sub-fields of AI
 -- -- AI  as  SCIENCE
 -- -- AI  as  Engineering
 -- Many problems are ill-defined
 -- Choosing a programming language
 -- Requirements for a programming environment
 -- Requirements for an AI programming environment
 -- What you are interacting with
 -- -- Window Manager and Xserver
 -- -- Xterminal server
 -- -- Login program
 -- -- Operating system
 -- -- File system
 -- -- xterm window
 -- -- Unix shell
 -- -- Poplog process
 -- -- -- The editor VED
 -- -- -- The Pop-11 incremental compiler
 -- -- -- The Pop-11 memory manager
 -- -- -- The Pop-11 program library system
 -- -- -- The Pop-11 error handler
 -- -- -- Particular tools in Pop-11
 -- -- -- Your own Pop-11 programs
 -- -- -- Other language systems Prolog, Common Lisp, SML
 -- Further Reading

-- What is AI? --------------------------------------------------------

o A relatively new multi-disciplinary field, which brings new
approaches to some very old problems about the nature of mind and
intelligence.

o It integrates several other disciplines, including psychology,
philosophy, linguistics, logic, computer science, software
engineering, and perhaps later on also anthropology and other
subjects that study people.

o AI has two main kinds of goals:

    Science
        (studying things that already exist, explaining how they work,
        etc.)

    Engineering
        (making new kinds of things, solving practical problems, etc.)

These activities have much in common. Including requirements analysis,
programming (model building),

-- -- Sub-fields of AI

o It has many sub-areas studying different types of problems, e.g.

      o Vision
      o Learning
      o Automated discovery (induction)
      o Memory
      o Problem solving and planning
      o Natural language processing
      o Modelling motivation and emotions
      o Robotics
      o Expert systems and intelligent interfaces
      o Intelligent software agents
      o Architectures for "complete" agents
      o (...  and many more ...)


AI uses many kinds of programming (e.g.  logic programming, rule
based programming)

It also uses other techniques, e.g. use of neural nets, evolutionary
computation, design of new hardware (e.g. retinas).

-- -- AI  as  SCIENCE

AI combines with disciplines that try to understand what a human
mind is and how it works, for instance, psychology, linguistics,
philosophy, biology, brain science.  E.g.

    o Visual perception
    o Language understanding
    o Learning
    o Problem solving
    o Planning
    o Motivation
    o Emotions
    o Creativity
    o Evolution of intelligence
    o Social systems, collaborative agents
    o Modelling child development
    o etc.

NOTES:

Much of this work is still at a very early stage in its development.
      We have a great deal still to learn.

There's a lot of overlap between the scientific and the engineering
      aspects of AI. Often the best model of how humans or other
      animals do something is also the most effective way of producing
      a useful automated substitute.


-- -- AI  as  Engineering

This has several aspects.

o   Attempting to design useful machines that do things that require
      (human-like) intelligence.  Examples include the following:

           o robots in factories,
           o "intelligent" teaching systems
           o medical diagnosis systems
           o fault diagnosis systems
           o planning systems
           o speech and natural language systems
           o "intelligent front ends" to databases
           o visual inspection systems,
           o command and control systems,
           o theorem provers and mathematical aids
           o legal advice systems,
           o finding patterns in complex data
           o game playing programs
           o etc.

o   Attempting to design useful machines that interact with people
      and amplify their intelligence

           o Semi-intelligent advisors
           o Interactive "reminding"
           o etc.

o   Using improved understanding of how intelligent systems work

      (based on AI as science) to help us deal with problems when
      people go wrong, e.g:

           o Educational problems
           o Emotional problems.


-- Many problems are ill-defined --------------------------------------

Why AI needs special programming tools -- one reason.

Many non-AI programming problems are well defined before the programming
starts: e.g. a mathematical analysis has been done and all that is
needed is to express the mathematics in the programming language.
Examples:

    Computing the highest common factor of a pair of numbers
    Sorting a list of words into alphabetical order

In both cases the goal to be achieved is specifiable in advance with
mathematical precision.

Contrast:

    Create an interface that is easy to use.
    Write a program that understands English.
    Write a program that can interpret 2-D images of 3-D scenes.
    Design a robot that can learn to find its way about.
    Design an intelligent teaching program.

These are "ill specified" tasks. It's not clear in advance exactly what
the problem is. That is often true of AI tasks. Thus an environment that
helps you EXPLORE a problem area, e.g. by easily developing and testing
partial solutions, may speed up clarification of the nature of the
problem, thereby leading more quickly to good results.

Example: a partial solution can be implemented and then various people
can play with it and try to "break" it, e.g. by suggesting new examples.
When flaws are found they can be analysed and sometimes extensions made
rapidly and then tested.


-- Choosing a programming language ------------------------------------

How to choose a programming language is a complex matter. In particular
it depends on the skills and knowledge of the programmer and on the
nature of the task.

Requirements for a good AI programming language:

It needs the right expressive power (AI requires languages supporting a
    wide range of programming paradigms: procedural, functional,
    rule-based, object-oriented, extendable....)

It needs a good development environment.

It needs to produce efficient code (speed, space efficiency).

It should be portable.

It should be possible to "prove" that programs work.

In general it is not possible to satisfy all these requirements
simultaneously to a high degree. Which should be sacrificed depends on
the nature of the task. Learning about AI is one task. Creating a safe
automatic landing system for aeroplanes is a quite different task.

Developing a program which is a prototype is one task. Developing a
"production" program which is to be run many times is another task.


-- Requirements for a programming environment -------------------------

A software dvelopment environment supports activities in which people

    produce requirements             \
    produce specifications            |
    produce designs                   |
    implement designs                 |   document everything
    test implementations              |
    debug designs and implementations |
    maintain and develop systems     /

Some design methodologies assume a strict sequence starting from
requirements analysis.

In general a strict sequence is not possible: mistakes are made, and
there is a lot of feedback to "earlier" stages. Sometimes you cannot
tell what your requirements are until you have produced a "prototype"
system and started trying it out.

This is especially true of AI research and development.


-- Requirements for an AI programming environment ---------------------

  Needs to support all these:

    Investigate problem (often it is very ill defined at first)

    Lots of experiments
        (trying different solutions, or different examples)

    Rapid prototyping
        (produce first-draft program very quickly for testing)

    Rapid testing
        (no need to restart your program to add new tests)

    Incremental design, implementation and testing
        (the editor, compiler, debugging tools, user programs,
         documentation browser, etc. are all part of the same system:)

    Great flexibility, and high expressive power
        To express appropriate kinds of information needed or produced
        To define appropriate kinds of behaviour

        But more specialised environments suit particular
        tasks, e.g. developing simple expert systems
        develping neural nets

-- What you are interacting with --------------------------------------

When using a computing system you are typically interacting with many
things. Some of them are obvious physical things, like the keyboard, the
mouse and the screen (also the chair, the table, ....)

The most interesting things you are interacting with are invisible
"abstract" entities (also known as virtual machines).

These abstract objects are all software objects: they involve programs
running in the computer.

-- -- Window Manager and Xserver
The one you interact with first of all is the window manager: it causes
the initial login panel or "machine-chooser" to be displayed, and
provides you with feedback as you move the mouse. It cooperates with the
"X server" program which handles all the detailed behaviour of the
display.

-- -- Xterminal server
If you are using an Xterminal to connect to a remote computer (e.g.
a remote sun) then you are typically also using an Xterminal "server"
process on the remote machine.

-- -- Login program

When you type your username and password, a login program checks your
password and decides whether you should be allowed to log in and if so
it attaches your process to your login directory, and runs various
startup scripts to allow you to use the computer. In particular it may
run scripts which cause your preferred window manager to take control of
the screen, providing you with menus, etc.

-- -- Operating system
All this time you will be interacting with one or more operating
systems, e.g. one on the Xterminal and one on the remote computer you
have logged into. The operating system manages all the different
processes that run on the computer, including deciding how long they run
for on every turn they get, how much memory they can use, etc.

-- -- File system
A major part of the operating system is the file system, which includes
not only each user's files, but all the files required by the operating
system, by our system administrators, etc. Sometimes the file system is
on the same computer as your programs. In Birmingham we store the file
system on a special computer called a "file server". So every time you
read a file into VED, or read a mail message, or start a program, or
write a file, you are interacting with the file system.

To allow lots of different computers to interact with the same file
system, or to share files with each other we use a system called NFS.

-- -- xterm window

Normally you will have one or more "xterm" windows running on your
screen. These are not to be confused with Xterminals, which are physical
devices. The xterm window provides a mechanism by which you can interact
with the unix operating system and other programs on the computer, by
typing commands into the window. The xterm software handles how text is
displayed in the window, how it scrolls up, etc.

-- -- Unix shell
Usually xterm will run a shell program (by default that is "tcsh" at
Birmingham, though in other places it chould be "sh" or "csh" or "ksh"
or ...). A shell is a sort of "receptionist" process that enables you to
interact with different parts of the Unix system, including the file
system and many other programs which are available for you to invoke
(editors, compilers, mail readers, internet browsers, calculators,
calendar programs, ...

-- -- Poplog process

When you run Pop-11 or start up XVED or VED you are running the Poplog
software system. This will typically have at least the followin
components running as part of the system.

-- -- -- The editor VED

-- -- -- The Pop-11 incremental compiler

This enables you to give Pop-11 commands or to define new Pop-11
procedures. The commands and procedure definitions are read by the
compiler translated into machine code and then the machine code is
either run or stored for future use, depending whether it is a command
or a procedure definition.

-- -- -- The Pop-11 memory manager
Pop-11 handles memory by running an automatic garbage collector when
necessary to reclaim wasted memory space.

-- -- -- The Pop-11 program library system
This allows lots of libraries (stored on magnetic disks on the file
server) to be accessed when necessary, and compiled by the compiler.
E.g. the command
    uses river
causes the pop-11 library system to find the library file river.p, which
is then read in by the pop-11 compiler and translated into machine code
instructions.

-- -- -- The Pop-11 error handler
When things go wrong the error handler takes charge for a while,
reporting the prohblem, and perhaps aborting your program.

-- -- -- Particular tools in Pop-11
The pattern matcher, the database library, the objectclass system, the
graphical libraries...

-- -- -- Your own Pop-11 programs

When you write programs, as you will when following instructions in
teach files, those programs can be run, creating new "virtual machine"
processes in the machine, with which you can interact.

-- -- -- Other language systems Prolog, Common Lisp, SML

Poplog includes other languages besides Pop-11. It can be started up
with one or more languages included. By default you will normally start
only Pop-11. But you could start a process which also includes one or
more of the other languages in Poplog.

-- Further Reading ----------------------------------------------------

About VED
    TEACH * usefulkeys
    TEACH * vedpop
    TEACH * vedproc
    TEACH * lmr

    TEACH * RHYME
    TEACH * EMAIL

    HELP * mark
    HELP * vedsearch
    HELP * vedkeys
    HELP * vednotes
    HELP * XTERMKEYS

About Pop-11

    TEACH * RIVER
    TEACH * vedproc
    TEACH * FACES

Pop-11 primer, Preface, Chapter 1, Chapter 2.

Continued in TEACH * PROGLECT2


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